Fictional characters range from the generic to the individualized. The more individualized a fictional character, the easier it gets recognized by the public, and, as such, the more likely it is for it to benefit from legal protection. The legal protection of fictional characters as separate from the legal protection awarded the works in which […]
Video games are a form of modern art and certainly number among the most recent forms of creative arts. The major difference between video games and traditional art is the active, rather than passive, participation of the recipient of the art in the process of its delivery. With over 100 active development studios, the gaming […]
On September 10, 2020, Advocate General Maciej Szpunar delivered his Opinion in Case C‑392/19 VG Bild-Kunst v Stiftung Preußischer Kulturbesitzrequest. The case concerns a conflict between Verwertungsgesellschaft Bild-Kunst (‘VG BildKunst’), a copyright collecting society for the visual arts in Germany and Stiftung Preußischer Kulturbesitz (‘SPK’), a foundation registered under German law. In order for SPK […]
Since the legislation offers no definition of a computer program, copyright protection of computer programs was subject to many studies and case-law, both on national and on international level.